Dividend
Gameplay Classes World Story Vision Roadmap FAQ
Join the Resistance
Signal hijacked — Ch. 7

Dividend

Sixty years of profit, built on backs that never saw a share of it. Time to collect what's owed.

Founding access — Quest 3 & SteamVR. No date yet. We'll tell you first.
Cooperative PvE·Cross-platform·Subscription, no P2W

"Every citizen a line item. Every hour logged, priced, extracted. We found their ledger. We're done being an expense."

Sixty years ago, the Trust bought what was left of the old governments and called it a rescue. They renamed the city Concord. We never did.

Recon still — Underhold, Sector 9
Sector 9 · Underhold
Transmission 04 · Underhold Relay
They raised the quota again. Third time this cycle. Mender says half the block hasn't eaten in two days. We eat tonight anyway.
Transmission 09 · Foundry Defector
The Trust doesn't call it a wall. They call it a Managed Perimeter. Ask the Reach how managed it feels.
Transmission 13 · Spire Intercept
Overheard on the executive floor: "the Ledger doesn't lie." No. It just never adds up in our favor.

How it plays

See how it plays →
Combat
Swing and fire
Physical melee where speed is damage, plus button abilities — in the same fight, so a raid never becomes a workout.
Crafting
Made by hand
Loot the scrap, work the station, pull the lever. Crafting is something you do, not a menu you click.
Comfort
Move how you can
Teleport, snap turn, vignette, seated mode — all switchable mid-session. Comfort is taught before combat.
Scale
A real crowd
100+ players in a single zone, cross-platform across Quest 3 and SteamVR, with your progress saved for good.

Five ways to fight

See all classes →
Tank
The Breachers
Front of the line. Corporate security breaks on you first.
At Launch
Healer
The Menders
Keeps the resistance breathing when the towers shoot back.
At Launch
DPS
The Breakers
Where the Oligarchy's numbers start going down.
At Launch
Mage
The Splicers
Rewrites the rules their code runs on.
In Development
Chef
The Quartermasters
Ten plates a minute. A guild eats, a guild survives.
In Development

Four zones. One war.

Explore the world →
Launch Zone
Mega-City Slums
Home. What's left of it, six decades in.
In Development
Corporate Towers
Glass spires where the Oligarchy never sleeps.
In Development
Industrial Facilities
They build the machines that keep us small here.
In Development
Wasteland Outskirts
Past the wall, past their maps, past their rules.

Built in the open

DIVIDEND is in active pre-alpha development. No shortcuts, no vaporware promises — just an honest look at where we are.

Phase 1 of 5 · In Progress
See full roadmap →

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Dividend
Gameplay Classes World Story Vision Roadmap FAQ Press Kit
DIVIDEND is in early development. Built in the open. Cooperative VR MMO · Quest 3 & SteamVR · Subscription, no microtransactions